Games & Digital Content in Saudi Arabia / GCC
Localized creator campaigns, small-scale market tests, execution and evidence-based reviews for game developers.
Learn more ↗Jixincheng Co., Ltd. is a Japanese company with two distinct business areas: helping games and digital content explore Saudi Arabia and the GCC, and supporting Japanese businesses with China sourcing and custom manufacturing coordination.
Contact Us ↗Localized creator campaigns, small-scale market tests, execution and evidence-based reviews for game developers.
Learn more ↗Sourcing and custom manufacturing coordination for Japanese businesses, including custom metal parts, store fixture components and project-based products.
Learn more ↗Jixincheng helps Asian game developers test and grow in Saudi Arabia and the GCC through localized creator campaigns, market validation and performance-driven execution.
“My game is already on Steam. Players in the Middle East can find it, so why do I need you?” Distribution is only part of entering a market. A first test should answer:
We do not sell creator lists. We help developers work through market assessment, execution and a review of the evidence.
For Chinese and Asian PC/Steam developers exploring Saudi Arabia for the first time, we recommend a small initial test with a limited number of suitable local creators. Gameplay, first impressions, reviews, short-form content or integrated segments can be considered for each project.
The goal is not a one-off burst of exposure. It is to ask: “Is this game worth further investment in Saudi Arabia and the GCC?”
We assess the game before proposing a scope and quotation. Creator fees vary; no fixed package price or outcome is promised.
We agree on measurement before launch. Content performance, tracked clicks, Steam visits and wishlist data are reviewed only where the relevant platform and publisher provide access. Attribution can be limited; views do not prove sales or incremental wishlists.
Review the genre, Steam page, intended players, price and current market performance.
Consider local player interests, cultural context and how the game can be presented. This is a preliminary marketing assessment.
Choose by genre, audience, platform, content style and budget, rather than follower count alone.
Start with a limited creator group and an agreed scope before committing a larger budget.
Review available content metrics, tracked traffic, Steam visits or wishlists, alongside creator and player feedback.
Use the evidence to expand creator activity, consider Arabic localization or other GCC markets—or stop further spending.
We are building relationships with Saudi Arabia and the GCC as our core focus, gradually extending our connections across Arabic-speaking MENA, including future opportunities in Egypt. The countries shown are target markets, not an established creator roster.
We are developing our first market-test projects. We will publish case studies only after real campaigns are completed and the relevant results and permissions are available.